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categorical

What is Categorical Cybernetics?

cybernetics

On Organization

Stocks, Flows, Transformations: The Cybernetic Economy

What is Categorical Cybernetics?

game theory

From Equilibrium Checking to Learning with the Open Game Engine

The Untapped Potential of Game Theory in Revenue Management

Exploring best response dynamics

The Build Your Own Open Games Engine Bootcamp — Part I: Lenses

Colimits of Selection Functions

A Software Engine For Game Theoretic Modelling - Part 2

cryptoeconomics

A Software Engine For Game Theoretic Modelling - Part 2

open game engine

A Software Engine For Game Theoretic Modelling - Part 2

jekyll

About the CyberCat Institute blog

update

About the CyberCat Institute blog

AI safety

Learning with Invariant Preferences

How to Stay Locally Safe in a Global World

AI Safety Meets Value Chain Integrity

economics

The Untapped Potential of Game Theory in Revenue Management

On Hopfield Networks and Boltzmann Machines

On Modelling

Beliefs, Belief Propagation and Belief Clusters

Compositionality and the Mass Customization of Economic Models

Value Chain Integrity

On Organization

The Attention-Seeking Rational Actor

Stocks, Flows, Transformations: The Cybernetic Economy

AI Safety Meets Value Chain Integrity

supply chains

Value Chain Integrity

AI Safety Meets Value Chain Integrity

category theory

The Yoga of Contexts I

The Build Your Own Open Games Engine Bootcamp — Part I: Lenses

Enriched Closed Lenses

Colimits of Selection Functions

Iteration with Optics

How to Stay Locally Safe in a Global World

probability

Passive Inference is Compositional, Active Inference is Emergent

active inference

Passive Inference is Compositional, Active Inference is Emergent

reinforcement learning

Reinforcement Learning through the Lens of Categorical Cybernetics

Learning with Invariant Preferences

Passive Inference is Compositional, Active Inference is Emergent

AI

Passive Inference is Compositional, Active Inference is Emergent

categorical cybernetics

Reinforcement Learning through the Lens of Categorical Cybernetics

Building a Neural Network from First Principles using Free Categories and Para(Optic)

Enriched Closed Lenses

Iteration with Optics

deep learning

Learning with Invariant Preferences

software engineering

Pipelines Part 2: Categorical Pipelines

Optics for UI 1: Deconstructing React with Parametrised Lenses

Programming Pipelines Using Dependent Types

Modular Error Reporting with Dependent Lenses

dependent lenses

Modular Error Reporting with Dependent Lenses

parsing

Modular Error Reporting with Dependent Lenses

compiler

Pipelines Part 2: Categorical Pipelines

Programming Pipelines Using Dependent Types

Modular Error Reporting with Dependent Lenses

machine learning

An Invitation to Neural Picture Alchemy

Generalized Transformers from Applicative Functors

On Hopfield Networks and Boltzmann Machines

Exploring best response dynamics

Building a Neural Network from First Principles using Free Categories and Para(Optic)

functional programming

Generalized Transformers from Applicative Functors

Building a Neural Network from First Principles using Free Categories and Para(Optic)

haskell

The Build Your Own Open Games Engine Bootcamp — Part I: Lenses

open games

From Equilibrium Checking to Learning with the Open Game Engine

The Build Your Own Open Games Engine Bootcamp — Part I: Lenses

compositionality

Compositionality and the Mass Customization of Economic Models

model

On Modelling

Compositionality and the Mass Customization of Economic Models

programming languages

Foundations of Bidirectional Programming IV: Running Forwards and Running Backwards

Foundations of Bidirectional Programming III: The Logic of Lenses

Foundations of Bidirectional Programming II: Negative Types

Foundations of Bidirectional Programming I: Well-Typed Substructural Languages

events

Mathematics for Governance Design

dependent types

Pipelines Part 2: Categorical Pipelines

Programming Pipelines Using Dependent Types

frontend

Optics for UI 1: Deconstructing React with Parametrised Lenses

optics

Optics for UI 1: Deconstructing React with Parametrised Lenses

Category Theory

Pipelines Part 2: Categorical Pipelines

Dependent Lenses

Pipelines Part 2: Categorical Pipelines

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